Therefore, Sequel of BioShock. Therefore, Single and multi player game. Grim atmosphere. Gloomy Sounds. Underwater metropolic, Rapture. To fight off Splicers.
To explore raptures. View Community Hub. About This Game BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench. No encounter ever plays out the same, and no two gamers will play the game the same way. Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
Hack devices and systems, upgrade your weapons and craft new ammo variants. Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies. Explore an incredible and unique art deco world hidden deep under the ocean. Download it now 75MB. See all. Customer reviews. Overall Reviews:. Review Type. All 26, Positive 24, Negative 1, Hold your breath, don't move a muscle and the monster will simply pass by. Just hope he doesn't bump into you, because that's bound to make him suspicious Third, 'Sneaky Smasher' is the power that turns you into a fully-fledged assassin.
Irrational are working on the Al for the enemies in BioShock so that they have carefully modelled awareness of the world around them. With the Sneaky Smasher power, it's possible to sneak up around them and deliver a surprise wrench swing to the back of the head to finish them off. The fourth passive power that you can use to enhance your character in the gameworld is inspired by those circus freaks who can eat supermarket trolleys piece-by-piece. Iron Gut' power allows you to eat all sorts of rubbish lying around the world such as steel screws, rubber hoses, batteries, brass tubes and shell casings, to boost your health when more conventional sources are scarce.
Then, every time you find a new power, you get the option of adding it to your arsenal right there and then. So what of the devastating active genetic powers? You know, the ones in the recently released CG promotional movie that shows the outstretched hand of your character bubbling under the skin before releasing hundreds of angry bees into the face of foes. Well, we've already seen 'Telekinesis', a power that Levine calls the "Swiss Army knife of fun game systems".
This power enables you to pick up, say, a chair and fling it at monsters, or snag a stack of bullets from an otherwise unreachable ledge. It can also enable you to hold a barrel in mid-air to deflect enemy fire, or even grab grenades thrown by foes and chuck them back in their stupid, deformed faces.
It's basically Half-Life 2's gravity gun, minus the gun. We began this piece with a comment from Ken Levine describing his joy at setting a creature on fire, and 'Incineration' is the power that every closet pyromaniac longs for. Fire spreads dynamically in the game, so you can actually combine powers to, for example, set a teddy bear on fire then throw it at enemies with the use of telekinesis.
Occasionally, you'll even find rotting wooden walls that can be burned down to reveal hidden areas. Another bonus of being surrounded by the empty ocean depths is the fact that you'll come across many and varied puddles of water, each of which can be used as a weapon should you tool yourself up with the necessary electrical knowhow.
I Better still, if you zap some mechanical I targets like turrets or security bots, they'll become inactive long enough for you to hack them and get them on your side. Yet the coolest feature of Electric Bolt is definitely its interaction with water.
If you strike an enemy standing in a pool, the electricity will arc to everyone else in the water - just watch the laws of physics bring the pain! It's a considerable relief that Irrational are providing you with multiple genetic powers, as well as standard weaponry, as the city of Rapture is a dynamic, ever-changing place with a huge number of areas and terrifying f inhabitants. Remember, the Al creatures aren't just sitting in closets waiting to be set into motion.
The Big Daddies are escorting the Little Sisters, who are searching for dead bodies from which to harvest Adam, for example. Mutated civilians in Rapture can all be different from each other, with the ability to mix and match hats, helmets, glasses, masks to hide their hideous appearance and other attachments to make them unique. The Al enemies can also use health machines themselves, so don't be surprised to see a creature run off for some medicine in the middle of a firefight.
Rapture's population also have so-called 'homes' or areas that they guard or scavenge for items. Not exactly monsters hanging out in monster closets Ken Levine wants to "redefine the shooter experience," and he's doing that by giving you the freedom to play the game how you want -using the best bits of role-playing games, but wrapping it up in an action blaster that will hopefully scare the bejeezus out of you.
And then you hear the sounds of a Splicer talking to his long-dead child, telling them to get ready for school and wash their hands because they don't want them to miss their bus Bioshock takes place in a massive underwater city called Rapture, built in an art-deco style in the s as a utopian hideaway for the planet's cultural elite, but now decaying and ripped apart by a genetic war between two enigmatic leaders. A recent new presentation given to us by Irrationals creative director Ken Levine demonstrated the huge array of combat techniques available to you when hunting the hulking, diver-suit-wearing behemoth known as the Big Daddy.
In Ken's own words: "We dont want the game to be magic spell-y' - this is a very brutal, awful world. The Big Daddy is the most dangerous enemy in the game - kill him to get to the little girl he protects, for the genetic material Adam. In the demo, it took a combination of shotgun blasts, grenades, fire and hacked robot drones to destroy him.
Fire in Bioshock spreads dynamically, but you can really use this to your pyromaniac advantage, setting up chain-reaction traps using trails of flammable liquor bottles or even lighting objects such as teddybears and hurling them at enemies to burn them alive.
Bioshock has six different weapons, all modifiable and each with different ammo types, plus over 50 genetic powers including teleportation and telekinesis, which allows you to literally pluck grenades out of the air and hurl them back at foes. You can research new genetic mutations simply by taking photographs of the frightening entities you encounter.
Described as a bit like Pokemon Snap, the better your panicky piccie of the lurching monstrosity coming towards you, the more research points awarded. Although no screenshots show the HUD, Ken Levine revealed the top-left corner graphic switching between normal weapons and genetic powers using one button, and the bottom left-hand comer displaying ammo types or how much Eve genetic ammo you have.
The Splicer NHS-reject chucks fireballs and teleports around, leaving tiny, floating bits of flesh behind. However, you can also set it on enemies by throwing a pus-filled ball called a Splicer Irritant at anything you want attacked.
Rapture is a huge city with no linear path preventing you exploring. Letting you define your own gameplay experience, rather than us defining it for you. Ken Levine, Among many other achievements the creator of System Shock 2 , is in front of me leaping around and stabbing imaginary corpses with imaginary syringes. I meanwhile, nod and take notes. He is, of course, demonstrating the finer points of Bioshock's AI system -aping the gesticulations of his terrifying stem cell harvesting pre-teens with worrying aplomb.
And with the System Shock 2 licence dissected into a squillion pieces and scattered across the globe like glittery fragments of the dreams of sci-fi nerds everywhere, we're quite prepared to engrave Ken Levine's name into our foreheads - or at least write it in pen all down one arm - for deciding to create Bioshock, the spiritual successor to the classic first-person RPG.
In the darkened conference room in Boston, in front of a massive HDTV displaying Bioshock's pause menu, Ken Levine, Irrational Games' lead designer, composes himself and takes a seat "The focus is to create a world that we draw the player into as deeply as possible," he begins, "even deeper than in System Shock 2.
What we're trying to do primarily is put the choice and the power in the player's hands and give him, in the classic Spider-Man sense, that great power and that great responsibility. We want Rapture to feel like a place that they can explore and have react to them in a believable fashion. Already Rapture, the city in which Bioshock is set is beginning to sound enticing, and squinting at the menu screen reveals the vague outline of neon signsand tiled floors in the background.
I shift about in my seat a bit and start to worry that I may need a pee. Levine continues: "The world we're talking about is an underwater failed utopia When you start the game, you wake up in the middle of the ocean underwater. We haven't told the player anything, the same way as when you woke up this morning there was no extensive cut-scene which told you who you are or what you're doing.
When you come to the surface of the ocean, and this is all interactive, the very surface of the water is on fire and there are suitcases and luggage scattered all over. You see this strange structure, almost like a lighthouse sitting in the middle of tire ocean. You swim to it and inside this lighthouse is a sort of art-deco bathysphere, a big globe device that's designed to bring people under the ocean, like a mini-submarine So you get in this device and it brings you down to the bottom of the ocean, and as you're descending through the water you see the city of Rapture.
The more Levine speaks, the more questions he creates. Rapture is, as he said, an underwater failed utopia, built by an ex-soviet named Andrew Ryan in for the world's cultural elite, the best and the brightest of humanity - artists, painters, scientists, athletes.
And under the ocean? Well f Jack arrives at a moment in which the ideal society has already been destroyed. Anarchy rules in Rapture and plasmids offer users supernatural abilities.
Players can use the plasmids to escape from the "Big Daddies", enormous creatures that won't doubt about destroying them. The game is really enveloping, and sound plays a very important role in the development of the story because while we try to solve the puzzles we encounter and decide what to do, we will be listening to people shouting for help and crying.
Therefore, this game is for brave people. There will be 3 of them in total, but two of them differ in small details.. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents. Your property was freely available and that is why it was published on our website.
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